Venini

Senior 3D Artist


Venini

Alessandro Cannavà, born in 1989, graduated in architecture in 2012 at IUAV in Venice. Since college he reserved to Computer graphics and Concept Art passion and deep interest. He began his career in Germany in the field of Archi-Viz, working as a freelance. He is now Senior 3D Artist at Venini Art, historical Venetian furnace.

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Venini

KatatexiLux

Product Manager at Epic / Founder of KatatexiLux


Epic Games / KatatexiLux

Raffaele Carlani

Progetto Katatexilux creates multimedia installations for cultural heritage’s enhancement. Palazzo Te, Museo del Palatino, Musei Vaticani, Santa Maria Antiqua and Domus Aurea, are but a few of the locations that hosted or are still hosting the projectss that the group have been realizing throughout the last 10 years.

website

Rolling Ant

Art Director


Rolling Ant

Robert Cianchi
Robert Cianchi has been working in South-East Asia since 1991 and spent many years working with Nam in the game industry as a Senior Art Director before joining Rolling Ant in 2013. As well as overseeing the visual aspects of Rolling Ant’s work he is also their 3D interactive evangelist, recently speaking on the use of VR and AR at a conference for technology within museums organized by the Hermitage in St Petersberg and including many of Europe’s leading institutions.

Brick Visual

Co-Founder and CDO


Brick Visual

Attila is a visualizer with architectural background. He is the co-founder of Brick Visual, responsible for project management, product development and the creative direction of the movie production. All these areas fuse in his role as a Chief Development Officer, constantly searching for innovative solutions at Brick. Moreover he has been lecturing at Moholy-Nagy University since 2015.

Website

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Gensler

Firmwide Creative Media Manager


Gensler

Scott has always had an affinity for Art and Technology. After seeing the animation being done by computers, he knew he could combine the two. In 2007 he graduated with a Bachelor of Media Arts and Animation. His main focus is on Lighting and Rendering techniques using 3ds Max, V-Ray, Iray, Substance Designer, and Photoshop. A day does not go by where he is not using anyone of these applications. Image quality, and work flow, is the top priority in his work. He is constantly studying Color Theory, Composition, and new ways to produce the best results possible. Scott’s latest focus is now on driving workflows, platforms, and ideas around Virtual and Augmented Reality for all of Gensler.

Gensler

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Palimpsest


Palimpsest

Haavard Tveito is a Norwegian architect and musician based in London, currently working for the creative studio Marshmallow laser feast. Haavard graduated from a post graduate degree at the Interactive Architecture Lab at The Bartlett UCL in 2016. He was trained as an architect at Bergen School of architecture (BAS) and with an exchange to École Spéciale d’Architecture (Paris). His involvement in sound has led to several projects with a focus on acoustics and the interaction between sound and space. The work is currently focused around architecture and virtual reality.

Website

Mecanoo

Design Technology Specialist


Mecanoo

 

Johan Hanegraaf is an architect and Design Technology Specialist at Mecanoo. In his blog (link a: http://www.johanhanegraaf.nl) he shares his experience and thoughts about Building Information Modeling (BIM), Computational Design (CD), Virtual Reality (VR) and other design technologies for working on public and commercial buildings.

Mecanoo

Linkedin

Personal Site

Cityscape

Ceo


Cityscape

Dan joined Citycape at the beginning of 2003 as a software developer and became CEO in 2005 after turning around the company. As CEO,  he led the commercial strategy and oversaw substantial growth in the team, creating a strong market position in CGI for property. In 2008, he negotiated the sale of Cityscape’s first VR / Realtime project, which benchmarked the future potential of these technologies. In 2015, he led a management buy-out and since then continued to drive a diversification of business activities including research and investment into the commercial applications of VR in real estate.
He has a particular focus on thought leadership and modelling commercial strategies based on process innovation, created through the use of VR and related technologies.

Cityscape

Rolling Ant

Ceo


Rolling Ant

Nguyen Hoai Nam 
Before starting Rolling Ant, Nam was formally the CTO of one of the most respected game art outsourcing companies in the world and is also a fully certified Autodesk instructor. As well as being an expert technical 3D artist, Nam’s keen interest in new technologies keeps Rolling Ant ahead of the curve in terms of being able to provide better solutions for their clients.

theConstruct

Co-Founder and CEO


theConstruct

Co-founder and CEO of theConstruct, he developed a platform allowing users to review and share their design in VR solutions with smartphones.
After winning numerous prizes and awards for his entrepreneurial endeavors, he felt confident to start working on the main project – a Virtual Reality platform for architects, interior designers and visualization studios, who work with rendering software.
Currently, the platform is finished and offers fast, simple and high quality DIY Virtual Reality solutions, be it via browser, iOS device, Android or GearVR.

theConstruct

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DBOX

Director of CGI


DBOX

Christiaan Klaassen directs the CGI team in DBOX’s London studio. Since joining DBOX in 2010, he has overseen CGI for internationally recognized projects including Foster + Partners’ winning competition entry for 425 Park Avenue, The Buckingham by Brockton Capital, and South Quay Plaza by Berkeley Group.

DBOX

Christiaan Klaassen

Soluis Group

Chairman


Soluis Group

Chairman and Founder of the Soluis Group and Sublime Since 2000 Martin has built a group of successful businesses that deliver best in class 3D visualisation and interactive digital presentation.

His vision to connect the latest digital technology platforms to the needs of different market sectors has led his businesses to be amongst the earliest innovators in bringing the benefits of augmented and virtual reality to the industries including design, construction, manufacturing and healthcare.

Martin is now pioneering, and a recognised thought leader, in the development of shared immersive solutions for business and advanced AR assisted tools that will transform the world of work.

Linkedin

Soluis Group

CGarchitect

Owner, CGarchitect


CGarchitect

Jeff Mottle is the Founder of CGarchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, the only school to cater exclusively to architectural visualization professionals.

CGarchitect

Jeff Mottle

ArX Solutions

Co-Founder and CEO


ArX Solutions

Patricio is the CEO and Co-founder of ArX Solutions. Under his leadership, the company became the top architectural visualization firms in Argentina and is now recognized as one of the top firms in Florida. ArX Solutions has been working for a long time in AR, VR and MR and currently provides solutions for Google Cardboard, Gear VR, HTC Vive, Oculus Rift and Hololens.

Website

3P TECHNOLOGIES

multimedia project manage


3P TECHNOLOGIES

Leonardo Castellani, born in 1973,  graduated in 1996 studied physics at Padua University  He is a project engineer and a multimedia project manager specialized in audio video multimedia solution. Currently work for 3P TECHNOLOGIES,  system integrator company based in Padua.  He has thus undertaken and carried out a series of projects regarding the multisensorial museum experience, where all of the senses—sight, sound, touch, smell, and hearing—are a part of the installation.  Able to match his artistic interests, he is a musician , and expertise to create accessibility solutions and a more engaging museum experience. Some works: David Bowies Is -Mambo Bologna; Courir apres le temps’ (Olympic Museum – Lausanne – Suisse; Museo Dantesco (Ravenna – Italy) and more.

Epic Games

Product Manager


Epic Games

Kenneth Pimentel

Ken is Senior Product Manager in the Enterprise group at Epic Games. He’s responsible for helping non-game customers transform their processes through the use of real-time visualization engines. Previously, Ken spent 13 years working at Autodesk in various roles for the Media & Entertainment division. His most recent role was the Director in the Industry Strategy & Marketing group focused on visualization. Prior to that, Ken spent many years leading the product management team for a range of products including 3ds Max. Ken joined Autodesk after working for 10 years at Sense8, an early virtual reality company. Ken holds a BS of Electrical and Computer Engineering degree from the University of California at Davis and is coauthor of the book “Virtual Reality: through the new looking glass”. He’s the holder of several patents in VR and other areas.

Arup NY

Security and BIM Engineer


Arup NY

Travis joined Arup in 2012 as a designer of physical security systems. After writing his own BIM application to visualize the views of a project’s CCTV cameras, he began exploring ways to use 3D capture technologies to aid CCTV design in existing buildings. His involvement with the company’s 3D scanning initiative along with his background in computer coding led to his work in Mixed Reality.

Website

Linkedin

Brick Visual

3d Artist


Brick Visual

Péter has been a 3d artist at Brick Visual since 2013. After years of creating architectural renderings and animations, his focus shifted to the more technical side of the production. Nowadays he creates unique scripts and applications that help the team to focus more on the image creation and worry less about the repetitive issues and technical challenges. Besides chasing the latest technology in the industry he is also a huge cycling fan.

Website

Palimpsest


Palimpsest

Takashi Torisu is an architectural designer who studied in BA architecture course in Japan. After graduation, he worked with a business partner as free lance for about 2 years. During the years, designing interiors, houses and a monument that won a competition. These works were very orthodox. Torisu is currently exploring soft and interactive architecture. Through these investigations Torisu is extending the the outlook on an architecture, in order to make provision for new digital age.

Realities Centre London

Chief Evangelist


Realities Centre London

Learner, maker, systems thinker, innovator and tech evangelist, Luciana splits her time between growing the Realities Centre London — a new innovation space, incubator and academy for B2B/enterprise VR, AR, MR and AI — and Unfold UK, promoting women/diversity in future in the UK. Passionate about VR and tech for good, she carries ongoing research on the possibilities and challenges immersive tech presents as re neuroscience, empathy and female empowerment.

With a combined 5+ years’ experience in award-winning startups such as Racefully, UniPlaces, Import.io –on both the technical and creative side — she is driven by big ideas, a global mindset & empowering tech entrepreneurs, especially next generation #ladyhackers. She is an ambassador and mentor for Code First Girls, Business Rocks and 3Structured Women in Leadership, and also co-leads the VRAR Tech London Advocates group, as well as monthly Series Q and VR Manchester meet-ups.

She was elected one of Code First Girls ‘25 Ones to Watch’, ‘Top 5 Female Role Models in the Tech Industry’, and Virtual Perceptions’ ‘Heroes of VR’ in 2016, and regularly speaks about her journey and current work at secondary schools, conferences & companies, highlights include VRAR World, WOW Talks, Geek Girls UK and CFG Annual Conferences, WATC Women in Tech, Hult MBA Alumni, Bloomberg Breakfast Brief and Fintech Security Summit. She has also hosted and continues to host webinars on neuroVR and women in tech with BrightTALK and BeMyApp.

Luciana has lived in Brazil, Portugal, England and the US and has a MA & BA Law degree from Cambridge, Leadership and Systems Thinking certificates from Harvard Extension School, and an MA (Distinction) in International Business from Hult Business School. She has recently launched a solo venture SE3 Solutions –currently in stealth mode — seeking to accelerate new and emerging tech’s voice in the e-health/digital education space.

Chief Evangelist // VR Specialist

Women/Diversity in VR Advocate

Nema FX

Producer Coordinator


Nema FX

Francesca Maiorano is a Producer Coordinator in Nemafx’s Rome Office. She studied Interior Design at the European Design Istitute of Rome and she earned a Master in Computer Graphics from Animatika.
After her studies Francesca became an Architectural Assistant At Ax-Studio.

Chaos Group

CCO


Chaos Group

Visualization futurist and award-winning artist, Lon Grohs oversees customer strategy, and is founder of Chaos Group Labs — a collaborative research and development hub, exploring the next generation of rendering technology and virtual reality.

Grohs was Principal and Creative Director at renowned architectural visualization studio Neoscape, and led projects with top architecture firms Foster+Partners, Zaha Hadid Architects, SOM, Gensler, Perkins + Will, HOK and KPF. He taught at Boston Architectural College, studied at the Ecole d’Architecture de Versailles, and holds a degree in Architecture from the University of Illinois at Urbana-Champaign.

A lifetime advocate of the art and science of architectural visualization, Grohs currently serves as the Vice President of the American Society of Architectural Illustrators.

Chaos Group

Director of Chaos Group Labs


Chaos Group

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

More speakers to be announced.

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