Workshops

31st May, 2018

Two daily workshops at the same time.
Two different locations. Two great topics.
Choose from option A or B.

8 Hours with

Peter Locharenkul

Workshop A

Archeological Museum, St Marks Square
intermediate level
3Dscan, AR, App Developement

AR 3D Object Tracking

The workshop will provide a project overview of the app development for the Terracotta Warrior exhibit as a case study and step through the process of creating a sample Object Tracking application for one of the statues on display at the Archaeological Museum of Venice, in St Marks Square.

 

  • photogrammetry
  • 3D modeling
  • video compression
  • Unity development environment
  • Wikitude AR plug-in
100
Creative Technologist at Pichya

A creative technologist and interactive engineer, author of Terracotta Warriors Augmented Reality App at The Franklin Institute, Your Brain – Permanent Exhibit at the The Franklin Institute, Nature Lab at the Natural History Museum, as well as game developer (Hulk Out! Punching Game. Interactive Unity 3D game using Kinect 2 interface interaction for Marvel Experience – Hero Ventures)
Peter gave the workshop on 3D object tracking for Augmented Reality at the NYC Media Labs annual VR/AR conference and was invited to present again at the Google developer group and for NYU in February 2018.
The app was featured in The NY Times

8 Hours with

Luis Rivero

Workshop B

San Servolo Island
intermediate level
3Dmodeling, VR, Lighting

Save polygons, save performance, save the world!

Wondering how to get immersive achitecture in an iPhone?
Having 6 million polygons with impressive lighting is possible running in an iOS device, there is a way to get it.
Modeling in 3dsmax with that on mind, getting lighting techniques that save thousands of mb of memory is a basic requirement to go a step beyond in immersive architecture.

 

  • Optimize 3d Modeling and light for VR
  • Gaming techniques
  • Save brute force of lighting
100
From Urban Simulations

Educated as architect, in 1993 interest for computer graphics is born thanks to the 3dstudio 1 brochure. From that point the search for the most realistic images and successful international works for big projects from australia to usa had turn to animation, commercials and vfx until now. In 2004 CGarchitect honoured Luis with one of the first 3dawards for the best animation for architecture. And today, thanks to powerful 3ds max toolset to optimize geometry has brought the company urbansimulations,near to the 25th anniversary, to become one of the most advanced developers for cloud based database of stores systems. Luis is still leading the latest techniques and strategies for the virtual reality systems and the art direction.

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